Godot make sprite visible 5. The I am new in godot engine and I am trying to make mobile game (portrait mode only). I created a sprite that is animated using the animation player. The official subreddit for the Godot Engine. Description The VisibilityNotifier detects when it is visible on the screen. visible = true. However, I'm unaware about some useful trick for the following: The player character can move in all directions but it's a 2D side view, so up means farther away. If the character is visually "higher" than the tree sprite, it should be completely go behind it. Any ideas? Aug 4, 2024 · You can use animation player to make it invisible or visible its very easy to use. I’m trying to i mport a 2D sprite from a PNG file, but no matter what I do, a checkerboard background is still visible behind it. Help me on this. 1 Like AntiVirusJ August 4, 2024, 8:35am 5 I have two scenes, A and B. You don’t need the player to be inside the background, just below it. How to set up visibility ranges (manual LOD) in Godot. Oct 15, 2021 · This GitHub issue proposes adding a property in Godot Engine to make nodes visible only in the editor or during runtime. I thought there was a problem with it if you e. Setting it to not be visible seems to do nothing, and setting processing to disabled does nothing :X. 1 Question ` Hello, everyone. visible, but this is useless, if one of the parent nodes becomes invisible. (With modulate) As you need when it comes closer to player you can make to play animation at that time. tscn/spriteA") node. here’s my… Apr 7, 2025 · Godot Version v4. It also notifies when its bounding rectangle enters or exits the screen or a Camera 's view. Eventually I found the same solution as the previous post Jun 13, 2020 · In the Inspector, in the Sprite property “Texture” you have to assign a texture, you can try the godot icon that comes by default when creating a project. My problem: I wanted a scene to play some audio when that scene enters the screen. Typically, when you create or download an animated character, it will come in one of two ways: as individual images or as a single sprite sheet containing all the animation's frames. The follower only shows up half of VisibleOnScreenNotifier2D Inherits: Node2D < CanvasItem < Node < Object Inherited By: VisibleOnScreenEnabler2D A rectangular region of 2D space that detects whether it is visible on screen. For example: Aug 13, 2020 · If I wanted to create a sprite with a width exactly 1/3rd of that of my screen/viewport, how should I go about doing this? Should I be creating multiple sprites of various dimensions (in say, GraphicsGale) to account for different screen sizes, or should I be purely doing this scaling in Godot? Mar 7, 2021 · It appears you have this script on your Sprite node, so of course there’s no child also called “Sprite”. Based on the position of the Player: logic structure for the code (not &hellip; Dec 31, 2022 · ℹ Attention Topic was automatically imported from the old Question2Answer platform. There is a message:"attempt to call function hide in base null instance on a null instance" bool visible = true 🔗 void set_visible (value: bool) bool is_visible () If false, any CanvasItem under this CanvasLayer will be hidden. 3 Preliminary I’m trying to develop a 2D top-down game that features echolocation-like mechanic, where a button press reveals part of the map or details of the map in a circle that gradually expands and fade away. May 26, 2024 · I think in a animation player or somewhere you have made this sprite visible true, so if possible show more details. Godot provides the ability to use real-t I'm making a wall with a texture that goes darker as it goes up, like this: The purpose is to make the room have no ceiling, but when I light the wall with a light, the dark part, along with the rest of the wall, lights up. I am using wall tiles with a width of 16 and a height of 48 pixels. 1 Question I have a quick question. I do want them to be visible in the editor though so i can see them while building maps. official [49a5bc7b6] Question I haven’t been able to find an elegant solution to this other than animating it all frame by frame. You only need to set the visibility of the root node of the character, the child nodes will inherit the visibility status from their parent. I have an animation Dec 9, 2023 · Godot Version 4. While this is fast to render, unshaded scenes can look bland. The game that I am making is in 1080p for the base resolution. Currently I have the collision set to display the dialogue box by setting the Control Node to visible, but anything that I try does not work. Jun 3, 2020 · The official subreddit for the Godot Engine. 2 Question I’m trying to better understand 2d visibility and I’d like some direction for an idea I’d like to execute. 3-mono Question Hi, child nodes of Window nodes are invisible in the viewport of the editor. visible = false should make the node invisible, which then you can add to make it disappear upon entering the tree or after a collision. kdjqva cdud hibhs sdaj xhwqwmkr nofxl lzu effb dfq irbc vumf xbjd sbmhqr tcb npzvs